Wednesday
Mar242010

Crazy Rainbow Smoke

Trapcode Particular used to create a crazy smoketrail rainbow. Six Light Emitters are parented to a 3D null. The null is animated on a path in 3D space and the Light Emitters follow.

Download AE 6.0 AEP - crazy_rainbow.aep

Wednesday
Mar242010

Text to Sand

View quicktime movie

Uses Trapcode Form to create an effect of Text (or any image) turning into sand.

Download AE CS3 AEP - text_to_sand.aep 

 

 

Wednesday
Mar242010

Shine smokescreen


Advanced example: Trapcode Shine with smoke. Uses Fractal Noise to generate a smokescreen.

A 3D null-object "lightpos" is used to position the Source Point of Shine using an expression.

The logo and the smokescreen are 3D layers. The smokescreen layer is placed in front of the logo layer towards the camera. The camera is animated to move from left to right and auto-oriented towards the logo.

Shine is applied to an adjustment layer and smokescreen is used as a luma matte for that layer to create the look of rays in smoke. This adjustment layer is not shown in the illustration above because it is a 2D layer. 

The smokescreen layer is an animated Fractal Noise effect with keyframes set for Evolution and Offset Turbulence

Thanks to Scott Frizzle of Artifact for the inspiration!

View quicktime movie

Download AE 5.0 AEP - smoke.zip 

Wednesday
Mar242010

A on Fire

View quicktime movie

Advanced: Using Trapcode Form to set a letter on Fire. 

Download AE 6.0 AEP AonFIRE.aep

 

 

Tuesday
Mar232010

Dust Hit



Quick dust hit / smoke puff using Trapcode Particular with a custom particle sprite generated with AE Fractal Noise.

Download AE6 AEP dust_hit.aep

Resurrected from trapcode-people