« Text to Sand | Main | A on Fire »
Wednesday
Mar242010

Shine smokescreen


Advanced example: Trapcode Shine with smoke. Uses Fractal Noise to generate a smokescreen.

A 3D null-object "lightpos" is used to position the Source Point of Shine using an expression.

The logo and the smokescreen are 3D layers. The smokescreen layer is placed in front of the logo layer towards the camera. The camera is animated to move from left to right and auto-oriented towards the logo.

Shine is applied to an adjustment layer and smokescreen is used as a luma matte for that layer to create the look of rays in smoke. This adjustment layer is not shown in the illustration above because it is a 2D layer. 

The smokescreen layer is an animated Fractal Noise effect with keyframes set for Evolution and Offset Turbulence

Thanks to Scott Frizzle of Artifact for the inspiration!

View quicktime movie

Download AE 5.0 AEP - smoke.zip 

Reader Comments (1)

good

April 6, 2011 | Registered Commentermadusha sanjeewa

PostPost a New Comment

Enter your information below to add a new comment.
Author Email (optional):
Author URL (optional):
Post:
 
Some HTML allowed: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <strike> <strong>
Errors occurred while processing template[pageRendered/journalEntry.st]:
StringTemplate Error: Can't parse chunk: {settingHomePageKBArticle}" target="_blank">Learn how.</a></li>
<li>If you have already selected a front page, make sure it is enabled. Click on the Cubes icon (top right) and then click the "enable page" button.</li>
</ol>
</div>

: expecting '"', found '<EOF>'
StringTemplate Error: problem parsing template 'pageRendered/noDefaultModule': null
StringTemplate Error: problem parsing template 'pageRendered/noDefaultModule': null