Aurora Borealis
Wednesday, March 17, 2010 at 3:07PM 
Nine comps of animated northern lights using AE's built-in Fractal Noise and Trapcode Shine. Trapcode Particular used for the stars. Resurrected from trapcode-people.
Download AE 6.0 AEP
Description: Fractal Noise is used on the bottom layer to create the base for the effect. It has keyframes on "Evolution" which means it will change shape over time. Switch off all layers above it to see how it looks. Above that is a colorization layer that uses Colorama (built-in AE effect) to generate the color gradient. Then a mask is applied. Trapcode Shine is used in an adjustment layer above to create the look of light rays / northern lights. For finish, a starfield is added on top and then the layer with trees.
Disintegration
Wednesday, March 17, 2010 at 3:06PM 
Trapcode Particular used to disintegrate a layer.
Download AE 6.0 AEP
There are a few pre-comps that makes this possible. The "exploder" layer is used as a Layer Emitter in the main comp. As you can see it reveals a small part of the text and travels from left to right. From this area particles are emitted.
The "hider" layer is simply the text gradually hidden.
Bounce mode is enabled and setup to use a floor only.
Resurrected from trapcode-people
Official Trapcode Suite training by Peder Norrby
Sunday, March 7, 2010 at 3:04PM Here are the video tutorials made by me - Trapcode's developer himself. These tutorials smell more of "boring engineer" than "cool" :-) Nonetheless, these videos contain almost everything you need to know about the Trapcode products. If you can manage to watch them all, I promise you will learn enormous amounts! I encourage anyone who uses the Trapcode Suite to watch them.
The idea is that you watch them to thoroughly understand the workings of the tools and then get inspired to create you own cool effects using the knowledge you picked up. I'm always open for feedback, please comment below if you want to say something about these tutorials.
| Clip | Description | on-line | download |
| Shine in action | Introduction | view | download :: 5.0M |
| Shine cutoff rays | Avoid having rays cut off | view | download :: 4.8M |
| Shine in motion | Setting Shine in motion | view | download :: 11M |
| Shine gobo | Create a 3D gobo, advanced | view | download :: 10M |
| Starglow in action | Introduction and basic use | view | download :: 5.2M |
| 3D Stroke in action | Introduction and basic use | view | download :: 5.4M |
| Sound Keys in action | Introduction and basic use | view | download :: 3.2M |
| Lux in action | Introduction and basic use | view | download :: 6.8M |
| Lux in depth | More thorough | view | download :: 7.0M |
| Particular | Getting Started by Harry Frank | view | |
| Particular in action | Introduction (v1.0) | view | download :: 5.7M |
| Particular bounce | Bouncing particles on 3D layers | view | download :: 11M |
| Particular custom | Custom particles (in v2 "Sprite") | view | download :: 22M |
| Particular new in v1.5 | Depth of Field, Motion Path | view | download :: 20M |
| Particular v2 tut 1 | Shading, Textured Poly etc | view | download :: 65M |
| Particular v2 tut 2 | Streaklet, Ortho etc | view | download :: 23M |
| Particular v2 tut 3 | Float, Transform World etc | view | download :: 48M |
| Echospace in action | Introduction | view | download :: 7.7M |
| Echospace precomp | Echospace with 3D precomps | view | download :: 6.4M |
| HDR | Using HDR (32-bit float) | view | download :: 41M |
| Horizon | Basic use | view | download :: 80M |
| Form intro | Introduction and basic use | view | download :: 78M |
| Form layer map | Using Layer Maps | view | download :: 43M |
| Form audio | Using sound to affect Form | view | download :: 60M |
| Form fractal | Using the fractal noise field | view | download :: 51M |
| Mir | Geometry and shading | view | (download from page) |
Customizable 3D Ribbion/wire with Particular
Tuesday, February 23, 2010 at 11:01AM 
With this set up you are able to dynamically make a ribbion or wire as long or as short as you like. You are also able to attach anything you like to the two Nulls at either ends of the rope. This allows you to link objects to the wire very easily. And because it is done using Particular the wire can be moved in 3D space.
You can grab the file here: http://hypoly.com/downloads/3d-ribbon/


