Thursday
Jul052012
Realistic Dust Hits using Trapcode Particular

An amazing tutorial by John Einselen where he shows how to create realistic dust hits using Trapcode Particular. It also covers an advanced depth-compositing techniqe utilizing Particular's Z-Buffer input.
Reader Comments (3)
This tutorial is amazing! Fast, precise and covers a lot of topic!
Thanks!
i got problem to use the z buffer, it looks like it doesn't response at all after i selected a rendered z depth rla at the z buffer section. weird things is i get it to works on another comp. any idea?
Albert, this tutorial doesn't use the RLA format, rather he renders the depth buffer into a regular (RGB) image format. These are easier to deal with in AE.