Thursday
Jul052012
Realistic Dust Hits using Trapcode Particular
Thursday, July 5, 2012 at 11:16PM
An amazing tutorial by John Einselen where he shows how to create realistic dust hits using Trapcode Particular. It also covers an advanced depth-compositing techniqe utilizing Particular's Z-Buffer input.
Reader Comments (3)
This tutorial is amazing! Fast, precise and covers a lot of topic!
Thanks!
i got problem to use the z buffer, it looks like it doesn't response at all after i selected a rendered z depth rla at the z buffer section. weird things is i get it to works on another comp. any idea?
Albert, this tutorial doesn't use the RLA format, rather he renders the depth buffer into a regular (RGB) image format. These are easier to deal with in AE.