Entries in Z-Buffer (2)

Wednesday
Jan302013

Integrating Trapcode Particular and Element 3D / Cinema 4D using Z-buffer

Harry Franks shows a way to get Trapcode Particular and Element 3D or Cinema 4D to integrate niceley using a Z-Buffer. This is a type of depth-compositing technique and the aim is to achieve automatic obscuration so particles can pass both in front and behind a 3D object – a kind of unified 3D space between the softwares.

Thursday
Jul052012

Realistic Dust Hits using Trapcode Particular

An amazing tutorial by John Einselen where he shows how to create realistic dust hits using Trapcode Particular. It also covers an advanced depth-compositing techniqe utilizing Particular's Z-Buffer input.