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Wednesday
Jan302013

Integrating Trapcode Particular and Element 3D / Cinema 4D using Z-buffer

Harry Franks shows a way to get Trapcode Particular and Element 3D or Cinema 4D to integrate niceley using a Z-Buffer. This is a type of depth-compositing technique and the aim is to achieve automatic obscuration so particles can pass both in front and behind a 3D object – a kind of unified 3D space between the softwares.

Reader Comments (2)

awesome. found this just in time for a project.

November 23, 2013 | Unregistered Commenterbill

Thanks Harry, good stuff!

March 4, 2014 | Unregistered CommenterTibz

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