Wednesday
Jan302013
Integrating Trapcode Particular and Element 3D / Cinema 4D using Z-buffer
Wednesday, January 30, 2013 at 7:42AM
Harry Franks shows a way to get Trapcode Particular and Element 3D or Cinema 4D to integrate niceley using a Z-Buffer. This is a type of depth-compositing technique and the aim is to achieve automatic obscuration so particles can pass both in front and behind a 3D object – a kind of unified 3D space between the softwares.
Reader Comments (2)
awesome. found this just in time for a project.
Thanks Harry, good stuff!