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Saturday
Aug212010

TELEPHONEME / MK12

TELEPHONEME | MK12 from MK12 on Vimeo.

What an amazing clip by MK12! Impeccable retro-futuristic style, wonderfully twisted. Simply a joy to watch. And to top it off, they released the beautiful font for download.

Ben Radatz of MK12 notes "We used a healthy amount of Particular on this project. The atom bomb is probably our most elaborate use of Particular to date...it took us a couple of days to put it together, and it's built from seven unique particle emitters. Quite the keyframing nightmare, but we were really happy with the results."

I recommend visiting the site and reading about the project - there is some fascinating theory behind it. The font can also be downloaded at the site: TELEPHONEME.TV

 

 

Saturday
Aug212010

Quantum of Solace / MK12

MK12 // Quantum of Solace: Main Title Sequence Reel from MK12 on Vimeo.

In creating the main titles for Quantum of Solace, MK12 set out to design a powerful sequence that not only paid homage to Bond title sequences of the past but also exploited new technologies to its advantage, creating a micro-narrative to work in concert with the film's premise.

As many of the film's locales are desert-based (also a convenient analogy for Bond's mental state following Casino Royale), that became the thematic backbone of the title sequence. MK12 designed several sequences in which sand was an integral 'character', sometimes as a background element, but also at times coming to the foreground and behaving in ways that were impossible to capture on film alone.

For those sequences, MK12 created composites of manipulated live-action sand plates, advanced particle simulations and enhancements using Trapcode Form and Trapcode Particular.

“As we were working with a very compressed schedule, choosing software with a simple interface but complex output was critical. As with many of our past projects, the Trapcode Suite proved to be a useful, if not essential, production tool. Many of our final compositions in Quantum were enhanced & sweetened - and in some instances developed entirely - using Trapcode,” said the team at MK12.

More information about this and other projects can be found at http://mk12.com.

More about this piece on Art of the Title 

 

Friday
Jul022010

Preguntas Hermosas by Süperfad / David Viau

View on Vimeo ]

Director David Viau Notes:

"There was a tremendous amount of 2d effects and compositing in 'Preguntas Hermosas' that contributed to the magical and stylized realism of the environments. Trapcode products definitely played a key role in the production and were a go-to resource. From the woman breaking apart into butterflies to minute details of atmospheric enhancement, the Trapcode Suite was intrical to bringing drama to the love story."

Check out Süperfad's site.

Friday
Jul022010

Terminator Salvation by Imaginary Forces / Jeremy Cox

[ View on Vimeo ]

Treated studio logos that appeared before Terminator Salvation, produced by Imaginary Forces.

Creative Supervisor/Designer: Karin Fong
Lead Animator/Designer: Jeremy Cox
Producers: Cara McKenney, Kathy Kelehan
Project Manager: Steven Giangrasso
Inferno Artist: Rod Basham
Coordinators: Heather Dennis, Kim Dates

Point cloud research:

[ View on Vimeo ]

Jeremy Cox notes "Research for sequences in Terminator Salvation. We used the Bumblebee 2 stereoscopic Camera from Pt Grey Research. The first clip is a screen capture of the software bundled with the camera, and the rest are renders from After Effects using Trapcode Form."

Machine Vision Montage:

Terminator Salvation Machine Vision Montage from Jeremy Cox on Vimeo.

Read more about this work here.

Imaginary Forces website

Friday
Jun112010

ASCENSION by Chris Lavelle

View on Vimeo

Breathtaking piece by Chris Lavelle. It has many parts with totally different looks and feelings. Uses Trapcode Sound Keys to drive Trapcode Particular. The integration between Particular v2's new shading and Lux is shown well.

UPDATE: Chris Lavelle interview regarding this piece on Directors Notes

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