Trapcode Mir and Trapcode Suite 12 released
Trapcode Suite 12 and Trapcode Mir is now released:
http://www.redgiantsoftware.com/blog/2012/07/31/trapcode-suite-12-is-here/
Here is a quick walk-through of Trapcode Mir:
For a more comprehensive description of functionality, check out the Trapcode Mir training.
Mir works in AE CS4 and up. (It may work in earlier versions but not tested and not supported)
Please note that Trapcode Mir is a GPU-based plug-in. It requires an Nvidia or AMD GPU that supports OpenGL 2.1 and has 512MB VRAM. It may work on lesser cards, for example a 256MB card may render SD comps, but crash on HD comps. Intel GPU's are currently not supported. We recommend a recent Ndvida/AMD GPU with 1024MB VRAM.
Other product fixes included in the Trapcode Suite 12 update (these are of course free updates):
- Form and Particular – fixes the issue of CS6 not updating sprite textures, layer emitters, and layer maps correctly when editing an input layer.
- Lux 1.3.0 - adds dither for 8 and 16 bit (smoother gradients Lighting)
- Echospace – fixes a bug with Layer Delay.
Trapcode Suite 12 ships with two Guru Packs by David Vinson for Shine and Particular, giving you 105 bonus presets for broadcast-ready design.
Origamix - Mir example - download AEP
Liquid Chrome - Mir example - download AEP
MIR on fire - download AEP
Reader Comments (4)
Just purchased MIR as part of the SUITE 12 update and love it! Just one request though - please add the ability to loop fractal elements as FORM does. Thanks!
Very cool--is there anyway to slow it down? I like what it looks like when I bump up the "oct scale" and complexity, but it gets a little too frenetic. Is there a way to make it look like super slo mo fire?
Thanks, I love all the plugins!
Sorry--I'm talking about the "MIR on fire" example....
I'd like to know this as well. Is it frequency? Well, I'll give it a try!