Cassidy Bisher
Impressive work by Cassidy Bisher. He set out to explore the new .OBJ support in Trapcode Form 2.0 and created this lovely piece.
Cassidy notes:
"Some of the models that were imported into form were designed by Teddy Bodien (my partner). They were then exported to the right format, .obj, by Breyon Bradford (my other partner)
Harry Frank gave us insight on how to prepare the .obj file. The simple solution is to subdivide the 3D object more. Form renders a particle at each vertex. So, if you can add more and more subdivisions (more vertices), the object will have more visible particles in Form.
People are always asking me how I do my camera moves. For me it depends on what I want to do... do I use nulls and parent the camera to them or use the simple orbit camera tool. Sometimes it's a combination of both. When I first started using AE my mistake was using to many keyframes for the camera position, the animation would feel clunky & awkward. It wasn't until I started using the graph editor in AE to tweak the keyframes in combination with using less keyframes that the animation started looking more smooth, flowing and graceful.
Effects used were: Trapcode Form, Trapcode Lux, Knoll Light Factory (I put a box blur on the knoll light factory layer to make it less harsh and more organic), a 4 color gradient with only around 10 to 20 percent opacity was used on top of all the other layers.
Music Artist: Aphex Twin (Petiatil Cx Htdui)"
Reader Comments (3)
Nice work. Thanks for posting. It's great to see an example of how the new .obj abilities of Form are being creatively applied. I've been experimenting with this as well, and hope to have something to share soon...
I was wondering... do you think this is possible with Form2 . Baking an animation of an object ( PLA ) and importing baked animated geometry. So you able to really exploit the Form's vertex renderer with animated objects...
I will experiment eventually find out but if anyone knows that would be cool to know in the meantime..
very good! and fantastic.