Particular test (shadow) by teta noise

Found this on Vimeo. Very cool indeed, I wonder how he did the shadow...

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Reader Comments (4)

nice work.

December 18, 2009 | Registered Commenternavaid ahmed

looks like image lounge - real shadows

December 18, 2009 | Unregistered CommenterAlain Lores

Easy - simply create a copy (or expression-link a duplicate) of your particular comp, make the particles black (with no shading - so flat colour), make the background a 2D white solid, then move the camera above the particles.

Then bring this comp into your master comp, make it a 3D layer, align it with the floor and use multiply or linear burn to create the "shadow". It's effectively camera-projected shadows. Since the Particular 2 supports orthographic views, you could even just switch the view mode in the shadow comp to "Top".

December 18, 2009 | Unregistered CommenterDan Sollis

Thanks for your feedback and excellent tips!

December 18, 2009 | Registered CommenterPeder Norrby

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