Wednesday
Dec162009
Particular test (shadow) by teta noise
Wednesday, December 16, 2009 at 12:28AM
Found this on Vimeo. Very cool indeed, I wonder how he did the shadow...
Found this on Vimeo. Very cool indeed, I wonder how he did the shadow...
Reader Comments (4)
nice work.
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looks like image lounge - real shadows
Easy - simply create a copy (or expression-link a duplicate) of your particular comp, make the particles black (with no shading - so flat colour), make the background a 2D white solid, then move the camera above the particles.
Then bring this comp into your master comp, make it a 3D layer, align it with the floor and use multiply or linear burn to create the "shadow". It's effectively camera-projected shadows. Since the Particular 2 supports orthographic views, you could even just switch the view mode in the shadow comp to "Top".
Thanks for your feedback and excellent tips!