Entries in OBJ (4)
Form Galaxy II, by Dan Sollis
My first major test of the new OBJ import functionality of Trapcode Form 2. I created the galaxy object using the "Spray Points" tool in Lightwave, painting them into the rough shape of a galaxy. I then applied a vortex deform to it, to further twist it into the right shape.
This object was then brought into After Effects as an OBJ and I layered a couple of instances of Form to create the richness of the stars. I also used a luminance-tracked version of it with Video Copilot Optical Flares for the bigger stars, seen as you move in closer (as well the hot central star/singularity in the centre).
There's some fractal-noise-derived nebula objects in there too, to add to the overall texture of the piece. I've used Trapcode Horizon for some distant ones, along with some basic masked 3D planes. Anyway, hope you like it - the project files are available to download for free from the Digital Distortion website.
Music is "Cad Goddeu (Revised)" by Nest - serein.co.uk/releases/sere001/nest-retold
Cinema 4D scene to Trapcode Form 2.0.2
Tutorial showing how to create a scene in Cinema 4D and export an OBJ and Cinema's camera. And import all this in Adobe After Effects so the Cinema render perfectly matches Trapcode Form.
Sorry for my poor C4D skillz!
Note that you need Trapcode Form 2.0.2 to get the "Normalize" checkbox used here.
FORMv2 examples
Thorns created using Base Form - Strings with tapering. Text from Layer Map. Displaced with Fractal. Shading using Shadowlet.
Thorns created using Base Form - Strings with tapering. Displaced with Fractal. Shading using Shadowlet.
Thorns created using Base Form - Strings with tapering. Displaced with Fractal. Shading using Shadowlet
Download all three thorns examples: AEP
OBJ sequence + Textured Polygon particles