Integrating Trapcode Particular and Element 3D / Cinema 4D using Z-buffer
Harry Franks shows a way to get Trapcode Particular and Element 3D or Cinema 4D to integrate niceley using a Z-Buffer. This is a type of depth-compositing technique and the aim is to achieve automatic obscuration so particles can pass both in front and behind a 3D object – a kind of unified 3D space between the softwares.