Entries in Preset (41)
Dust Hit
Quick dust hit / smoke puff using Trapcode Particular with a custom particle sprite generated with AE Fractal Noise.
Download AE6 AEP dust_hit.aep
Resurrected from trapcode-people
Beat Explode
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Linking Trapcode Sound Keys to Particular is a lot of fun!
This example shows linking the output of Sound Keys to Trapcode Particular's Particles/sec paramter. The effect is that on each kick drum beat, particles are emitted. Note that you need some base to properly hear the kick drum, a laptop may not provide enough base.
Download AE6 project file: beat_explode.zip (1.2M)
Airbase
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Sound Keys was first used to extract three separate streams from the base region of the audio spectrum. Then three instances 3D Stroke was used to create the "strings". Each has an animated path that describes a vibrating string. 3D Stroke's Path Time, found under Advanced, was used to control the movement of the strings. Each has an expression where a sine function describes the general movement of the string and this is then multiplied by the stream extracted by Sound Keys so that the strings appear to vibrate with their corresponding base frequency.
Download AE 5.0 AEP
Download AE CS4 AEP