An amazing tutorial by John Einselen where he shows how to create realistic dust hits using Trapcode Particular. It also covers an advanced depth-compositing techniqe utilizing Particular's Z-Buffer input.
An imagination of flying in the gas clouds of space. Actual images of nebulas taken with the Hubble space telescope were combined in After Effects with CG gas clouds and stars made using Trapcode Form and Starglow.
Download AE CS5 project file
A little experiment i did to create an semi-realistic ocean using Trapcode Form, fractal noise, vector blur and some clever texturing.
Get the Trapcode Form ocean file here > TrapcodeFormOcean.aep.zip
Drop me a note if you have problems, queries, or just to show off what you've done with it! ^^
My first major test of the new OBJ import functionality of Trapcode Form 2. I created the galaxy object using the "Spray Points" tool in Lightwave, painting them into the rough shape of a galaxy. I then applied a vortex deform to it, to further twist it into the right shape.
This object was then brought into After Effects as an OBJ and I layered a couple of instances of Form to create the richness of the stars. I also used a luminance-tracked version of it with Video Copilot Optical Flares for the bigger stars, seen as you move in closer (as well the hot central star/singularity in the centre).
There's some fractal-noise-derived nebula objects in there too, to add to the overall texture of the piece. I've used Trapcode Horizon for some distant ones, along with some basic masked 3D planes. Anyway, hope you like it - the project files are available to download for free from the Digital Distortion website.
Music is "Cad Goddeu (Revised)" by Nest - serein.co.uk/releases/sere001/nest-retold