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Wednesday
Dec162009

Poly Blink

Sample AE project for Trapcode Particular v2. It also uses Lux and shows how well Lux and Particular integrate now when Particular supports shading from comp lights. The setup is like this: the particle texture is a pre-comp with some simple polygon-shapes. The emitter is run in the beginning of the comp, creating the poly-based shape. After that time is frozen by keyframing Physics Time Factor. The camera is rotated to create some motion.

The intensity of the lights were manually keyframed to match the audio. The background gradient was made using Trapcode Horizon.

Download AE CS3 zip archive 

Reader Comments (1)

excellent job! too bad I don't have lux. only particular2

February 2, 2010 | Unregistered Commenterdogimo

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