Entries in Particular (46)
Aurora Borealis
Nine comps of animated northern lights using AE's built-in Fractal Noise and Trapcode Shine. Trapcode Particular used for the stars. Resurrected from trapcode-people.
Download AE 6.0 AEP
Description: Fractal Noise is used on the bottom layer to create the base for the effect. It has keyframes on "Evolution" which means it will change shape over time. Switch off all layers above it to see how it looks. Above that is a colorization layer that uses Colorama (built-in AE effect) to generate the color gradient. Then a mask is applied. Trapcode Shine is used in an adjustment layer above to create the look of light rays / northern lights. For finish, a starfield is added on top and then the layer with trees.
Disintegration
Trapcode Particular used to disintegrate a layer.
Download AE 6.0 AEP
There are a few pre-comps that makes this possible. The "exploder" layer is used as a Layer Emitter in the main comp. As you can see it reveals a small part of the text and travels from left to right. From this area particles are emitted.
The "hider" layer is simply the text gradually hidden.
Bounce mode is enabled and setup to use a floor only.
Resurrected from trapcode-people
Customizable 3D Ribbion/wire with Particular
With this set up you are able to dynamically make a ribbion or wire as long or as short as you like. You are also able to attach anything you like to the two Nulls at either ends of the rope. This allows you to link objects to the wire very easily. And because it is done using Particular the wire can be moved in 3D space.
You can grab the file here: http://hypoly.com/downloads/3d-ribbon/
Smoke Trails Tutorial by Andrew Kramer
Awesome tutorial by Andrew Kramer that shows how to create realistic smoke trails using Trapcode Particular: http://www.videocopilot.net/tutorials/smoke_trails/