Entries in VR (2)


Mandelbulb VR

Amazing to be able to experience the mandelbulb! The video in no way shows how it feels to experience it in VR with stereo 3D and positional tracking. It's mesmerizing. 

Download the app (win64/oculus): Mandelbulb_VR

Adapted from Raja Bala: github.com/rajabala/Fractals
by Peder Norrby, Trapcode

Made with Unity 3D engine

Runs OK on nVidia GTX 780 - ca 40 fps which technically is too low
The max number of iterations can be lowered for faster rendering.
lowering the max ray march steps also speeds up rendering.

Starts straight into VR mode. 
Esc to Quit
Spacebar to toggle automatic animation (rotation of theta)
Arrow keys to move camera in/out and right/left
Q - increase Exponent (8 is the default and the regular Mandelbulb)
W - decrease Exponent
A - increase max iterations (better quality, slower)
S - decrease max iterations
Z - increase ray march steps (better quality, slower)
X - decrease ray march steps
Tested only on nVidia GTX 780 and Oculus Rift DK2
Oculus was setup with oculus_runtime_sdk_0.8.0.0_win
If Show Demo Scene in Oculus Configuration Utility works, this should work



New free iPhone app: Immersive

Trapcode Immersive uses the magnetometer (digital compass) and the accelerometer to figure out how the device is held and then renders a corresponding view from a panorama. It is like a window to another world in your hands!

The app contains seven panoramas of different landscapes. One idea we have for future versions is to enable loading a panorama from the photo library on the device (if there is interest in such a feature). Other possible uses could be for previewing a hotel reservation, real estate or whenever an immersive view of an environment is needed.

Since the app needs a compass it works with iPhone 3GS, iPhone 4 and iPad (runs as an iPhone app).

Get it FREE in the App Store