Entries in mandelbulb (1)

Friday
Dec182015

Mandelbulb VR

Amazing to be able to experience the mandelbulb! The video in no way shows how it feels to experience it in VR with stereo 3D and positional tracking. It's mesmerizing. 

Download the app (win64/oculus): Mandelbulb_VR

Adapted from Raja Bala: github.com/rajabala/Fractals
by Peder Norrby, Trapcode

Made with Unity 3D engine

Runs OK on nVidia GTX 780 - ca 40 fps which technically is too low
The max number of iterations can be lowered for faster rendering.
lowering the max ray march steps also speeds up rendering.

Starts straight into VR mode. 
Keys:
Esc to Quit
Spacebar to toggle automatic animation (rotation of theta)
Arrow keys to move camera in/out and right/left
Q - increase Exponent (8 is the default and the regular Mandelbulb)
W - decrease Exponent
A - increase max iterations (better quality, slower)
S - decrease max iterations
Z - increase ray march steps (better quality, slower)
X - decrease ray march steps
Tested only on nVidia GTX 780 and Oculus Rift DK2
Oculus was setup with oculus_runtime_sdk_0.8.0.0_win
If Show Demo Scene in Oculus Configuration Utility works, this should work